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Devlog
Submission to Infinite Learning Game Batch 7
Pest Invasion
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Devlog
Week 11: Presentation and Launch
December 09, 2024
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Penta Green Studio
Designer Prepared a presentation document to showcase the game’s concept and development. Conducted final testing to ensure the game is ready for launch. Artist Designed promotional materials, such...
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Week 10: Final Playtesting and Refinement
December 09, 2024
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Penta Green Studio
Designer Reviewed all game aspects based on the final round of playtesting. Ensured each level has balanced challenges. Artist Designed the main menu and win/lose screens. Programmer Ensured all UI fu...
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Week 9: Polishing Gameplay
December 09, 2024
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Penta Green Studio
Designer Added minor narrative elements to strengthen the game’s theme. Artist Finalized visual details for the environment and characters. Programmer Implemented a pause menu with basic settings op...
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Week 8: Intensive Testing and Debugging
December 09, 2024
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Penta Green Studio
Designer Conducted extensive playtesting to ensure balanced gameplay. Collected feedback from testers to refine mechanics. Artist Adjusted visuals based on tester feedback (e.g., making pests easier t...
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Week 7: UI
December 09, 2024
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Penta Green Studio
Designer Finalized the game’s UI layout. Artist Designed the UI elements. Created small animations for UI components. Programmer Added functionality to display the player’s health (HP)...
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Week 6: Advanced Level Design
December 09, 2024
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Penta Green Studio
Designer Designed level variations with increased difficulty, including areas with obstacles. Adjusted the difficulty of pest attack waves. Artist Created environmental designs for new levels, includi...
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Week 5: Initial Playtesting
December 09, 2024
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Penta Green Studio
Designer Conducted initial playtesting to assess the balance between players and pests. Gathered feedback from the team to refine level design. Artist Refined animations for pest attacks and damage. C...
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Week 4: Defense System and Weapons
December 09, 2024
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Penta Green Studio
Designer Introduced additional weapon concepts for the player. Designed the damage mechanism for the Tree object. Artist Created sprites for additional weapons: bow and staff. Added simple visual effe...
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Week 3: Wave System and Pests
December 09, 2024
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Penta Green Studio
Designer Developed a wave progression system to gradually increase challenges. Designed the first level with low-intensity pest attacks. Artist Added variants of mutant pests. Created a tilemap for th...
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Week 2: Basic Mechanics
December 08, 2024
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Penta Green Studio
Designer Added specific mechanics for each weapon. Planned the game’s progression system ( wave-based pest attacks ). Artist Completed the farmer character design and basic animations: walking and a...
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Week 1: Initial Concept
December 08, 2024
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Penta Green Studio
Designer Drafted the Game Design Document (GDD), including core mechanics, theme, and main features. Developed the concept of a top-down survival game focused on strategic defense of agricultural land...
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