Week 2: Basic Mechanics


Designer
  • Added specific mechanics for each weapon.
  • Planned the game’s progression system (wave-based pest attacks).
Artist
  • Completed the farmer character design and basic animations: walking and attacking.
  • Created sprites for the base type of mutant pests.
Programmer
  • Developed a simple weapon-switching system.
  • Set up pest spawning logic using the MonsterSpawner.
  • Linked player input with basic animations.

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