Week 6: Advanced Level Design
Pest Invasion » Devlog
Designer
- Designed level variations with increased difficulty, including areas with obstacles.
- Adjusted the difficulty of pest attack waves.
Artist
- Created environmental designs for new levels, including obstacles like rocks or plants.
- Added visual details to the Tree to indicate its damage levels.
Programmer
- Developed an obstacle system affecting pest paths.
- Fixed bugs in the wave progression system.
Get Pest Invasion
Pest Invasion
Defend your rice fields, survive the pests, and become the ultimate agrarian hero!
Status | In development |
Author | Penta Green Studio |
Genre | Role Playing, Survival |
Tags | 2D, Boss battle, Cartoon, Hack and Slash, Hand-drawn, Singleplayer |
Languages | English |
More posts
- Week 11: Presentation and LaunchDec 09, 2024
- Week 10: Final Playtesting and RefinementDec 09, 2024
- Week 9: Polishing GameplayDec 09, 2024
- Week 8: Intensive Testing and DebuggingDec 09, 2024
- Week 7: UIDec 09, 2024
- Week 5: Initial PlaytestingDec 09, 2024
- Week 4: Defense System and WeaponsDec 09, 2024
- Week 3: Wave System and PestsDec 09, 2024
- Week 2: Basic MechanicsDec 08, 2024
Leave a comment
Log in with itch.io to leave a comment.