Week 6: Advanced Level Design
Pest Invasion » Devlog
Designer
- Designed level variations with increased difficulty, including areas with obstacles.
- Adjusted the difficulty of pest attack waves.
Artist
- Created environmental designs for new levels, including obstacles like rocks or plants.
- Added visual details to the Tree to indicate its damage levels.
Programmer
- Developed an obstacle system affecting pest paths.
- Fixed bugs in the wave progression system.
Get Pest Invasion
Pest Invasion
Defend your rice fields, survive the pests, and become the ultimate agrarian hero!
Status | In development |
Author | Penta Green Studio |
Genre | Role Playing, Survival |
Tags | 2D, Boss battle, Cartoon, Hack and Slash, Hand-drawn, Singleplayer |
Languages | English |
More posts
- Week 11: Presentation and Launch5 days ago
- Week 10: Final Playtesting and Refinement5 days ago
- Week 9: Polishing Gameplay5 days ago
- Week 8: Intensive Testing and Debugging5 days ago
- Week 7: UI5 days ago
- Week 5: Initial Playtesting5 days ago
- Week 4: Defense System and Weapons5 days ago
- Week 3: Wave System and Pests5 days ago
- Week 2: Basic Mechanics6 days ago
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