Week 5: Initial Playtesting


Designer
  • Conducted initial playtesting to assess the balance between players and pests.
  • Gathered feedback from the team to refine level design.
Artist
  • Refined animations for pest attacks and damage.
  • Created additional visual effects for weapons hitting pests.
Programmer
  • Fixed bugs in the Tree damage system.
  • Enhanced the knockback mechanism for weapon attacks.

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