Week 3: Wave System and Pests
Pest Invasion » Devlog
Designer
- Developed a wave progression system to gradually increase challenges.
- Designed the first level with low-intensity pest attacks.
Artist
- Added variants of mutant pests.
- Created a tilemap for the initial agricultural environment.
Programmer
- Built a wave manager to control the number and type of pests.
- Optimized pest attack animations targeting the Tree.
Get Pest Invasion
Pest Invasion
Defend your rice fields, survive the pests, and become the ultimate agrarian hero!
Status | In development |
Author | Penta Green Studio |
Genre | Role Playing, Survival |
Tags | 2D, Boss battle, Cartoon, Hack and Slash, Hand-drawn, Singleplayer |
Languages | English |
More posts
- Week 11: Presentation and Launch5 days ago
- Week 10: Final Playtesting and Refinement5 days ago
- Week 9: Polishing Gameplay5 days ago
- Week 8: Intensive Testing and Debugging5 days ago
- Week 7: UI5 days ago
- Week 6: Advanced Level Design5 days ago
- Week 5: Initial Playtesting5 days ago
- Week 4: Defense System and Weapons5 days ago
- Week 2: Basic Mechanics6 days ago
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