Week 8: Intensive Testing and Debugging


Designer
  • Conducted extensive playtesting to ensure balanced gameplay.
  • Collected feedback from testers to refine mechanics.
Artist
  • Adjusted visuals based on tester feedback (e.g., making pests easier to distinguish).
  • Created additional damage effects for the Tree.
Programmer
  • Fixed bugs in the spawner system.
  • Optimized performance to ensure smooth gameplay across devices.

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