Week 1: Initial Concept
Pest Invasion » Devlog
Designer
- Drafted the Game Design Document (GDD), including core mechanics, theme, and main features.
- Developed the concept of a top-down survival game focused on strategic defense of agricultural land.
- Determined the initial weapons: axe, machete, bow, bamboo, and staff.
Artist
- Created initial sketches of the farmer character, NPCs, and pests.
- Prepared a color palette for the agricultural environment.
- Designed a simple map for the initial development stage.
Programmer
- Set up the project structure in Unity using URP.
- Implemented basic movement mechanics for the player character.
- Prototyped a simple collision detection system.
Get Pest Invasion
Pest Invasion
Defend your rice fields, survive the pests, and become the ultimate agrarian hero!
Status | In development |
Author | Penta Green Studio |
Genre | Role Playing, Survival |
Tags | 2D, Boss battle, Cartoon, Hack and Slash, Hand-drawn, Singleplayer |
Languages | English |
More posts
- Week 11: Presentation and LaunchDec 09, 2024
- Week 10: Final Playtesting and RefinementDec 09, 2024
- Week 9: Polishing GameplayDec 09, 2024
- Week 8: Intensive Testing and DebuggingDec 09, 2024
- Week 7: UIDec 09, 2024
- Week 6: Advanced Level DesignDec 09, 2024
- Week 5: Initial PlaytestingDec 09, 2024
- Week 4: Defense System and WeaponsDec 09, 2024
- Week 3: Wave System and PestsDec 09, 2024
- Week 2: Basic MechanicsDec 08, 2024
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