Week 1: Initial Concept


Designer
  • Drafted the Game Design Document (GDD), including core mechanics, theme, and main features.
  • Developed the concept of a top-down survival game focused on strategic defense of agricultural land.
  • Determined the initial weapons: axe, machete, bow, bamboo, and staff.
Artist
  • Created initial sketches of the farmer character, NPCs, and pests.
  • Prepared a color palette for the agricultural environment.
  • Designed a simple map for the initial development stage.
Programmer
  • Set up the project structure in Unity using URP.
  • Implemented basic movement mechanics for the player character.
  • Prototyped a simple collision detection system.

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